C&C4 Developer Q&A #1 - New Info!Commanders…intelligence database updated… Developer Q&A’s have returned with exclusive C&C4 information you won’t find anywhere else! Check CommandandConquer.com every friday if you’d like to learn more about gameplay, units, structures, maps, fiction, UI, multiplayer, and every other aspect of the game! Each week we will be ready to face the firing squad, so stay tuned for more exclusive game info! Have a question you’d like answered here? Then post in our Ask A Developer Thread! To kick things off, Lead Designer Jason Bender takes a stab at clarifying some discussions that have taken place in many threads on our forums. Here are a few questions from this week's Q&A. To view the full session, check out our forum thread.
Can the support Crawler create any land units? Yes, support has ground vehicles, including tanks. Their tanks tend to have special abilities which improve the quality of nearby allies. They can, of course, hold their own as well, but are that much more effective when supporting an ally.
Does the population cap change depending on how many players are in a match? Depending on the mode, yes. There are several ways to play C&C4 which allow you to play with a large numbers of units, such as Custom Match and Campaign. Currently, in a 1v1 match, a player has access to 250 command points, which is equivalent to around 50 tanks, or 80+ light units, and 50 structures. As you can imagine, holding a battlefield with a force that large will test even the best micromanagers’ abilities.
Are there any mechanisms to stop spawn camping? Quite a few. My favorite is the ability to deploy on top of anyone in your deploy zone. Your crawler will land right on top of them as GDI, or burrow up from beneath them as Nod, totally destroying anything in the vicinity. Your deploy zone is also outfitted with defenses for those pesky folks who want to sit just out of range. There are a few other mechanics which also play into this, but they’re still under wraps for the moment.
Read the full Q&A and post in the discussion on our forums. |
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