RA3 Mod SDK Updated Art Packs - The Mammoth Tank!UPDATE - 5.12.09 - If you missed the post on our mod forums last week, fear not. We've updated our Mod SDK page below with two more source art packs. Our now infamous April Fools Mammoth Tank and various units from Red Alert 3: Uprising, are available now to mod with. Download below. DOWNLOAD THE MAMMOTH TANK SOURCE ART(3.4mb) - NEW! DOWNLOAD THE UPRISING ART SOURCE PACK(13mb) - NEW!
![]() It's time to start modding Comrades! The Red Alert 3 MOD SDK provides not only the same, but also greater power than our previous C&C 3 MOD SDK. It also introduces a fresh breath of unique features to greatly simplify the process of compiling a mod with our new Red Alert 3 Mod BuildStudio. Download the SDK to start modding and be sure to download the other tools below as well. The MOD SDK includes a wealth of documentation and instructions to get you started! Download the Red Alert 3 MOD SDK v2.0 and get those balance and total conversions pumping! If you already have version 1.0 installed, simply use the Repair option during the installer process and it should install over the existing one in place. You should back up your mods folder just to be safe Fixes in Version 2.0
Modders who will be creating multiplayer maps and scripted single player missions with their specific mod art assets will need to download our unique MOD SDK version of Worldbuilder below. Please note, this version of Worldbuilder is only necessary for modders who would like to use their own art assets to create maps and missions with. If you are not creating new art for your mod or building a custom map with non-RA3 art assets, then you do not need to download this version of Worldbuilder. The Mod SDK version of Worldbuilder is significantly larger to accommodate compatibility with the Mod SDK as well as the game data. For further info, please refer to question 3 in this interview. We've also provided a User-Interface source pack which includes everything from the "APT" folder of Red Alert 3 (minus the SWF files) which previously could not be accessed. This UI screen pack will allow modders to use the Red Alert 3 User-Interface source files as direct reference for dimensions, file size, and art style if you will be modifying the UI in your Red Alert 3 Mod.
We've compiled a number of art source packs for you to use as reference for designing your own models, or simply tweaking some of our own signature ones to your liking. The selection below is meant to represent a collection of basic, signature, and advanced units and structures across all 3 factions in Red Alert 3. The art source packs contains the source Max, W3X, TGA, and XML files for each model.
Infamous modder tool wizard JonWil of famed C&C modding site, www.cncmods.net has graciously devoted his time to creating some fantastic tools for the Red Alert 3 Mod SDK to help you in your creations. Please note, these are not official EA Mod SDK tools, you download them at your own risk. However, these are SDK tools that we sanction and therefore encourage you to try out and play around with.
We will continue to update this MOD SDK page with further tutorials, fan-made tools, art assets, and more as they become available. Happy Modding! Please be sure to leave MOD SDK comments and updates on your mods in our official Red Alert 3 Maps and Modding forum. We are anxious to see users helping users and encourage all modders to share their work. We will be spotlighting mods here at CommandandConquer.com once we start seeing them pop up! Finally, be sure to check out our interview with Designer Justin Moe where he provides further insight and details on the new Red Alert 3 MOD SDK. This is a must read for any aspiring C&C modders.
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